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GPU Glossary

Serverless GPU

A cloud computing model where GPU resources are automatically provisioned on demand and billed per second of actual use, with no server management required.

Serverless GPU is a deployment paradigm where developers deploy AI models or GPU workloads without managing the underlying infrastructure. The platform handles GPU provisioning, driver installation, scaling, and deprovisioning automatically. Users pay only for the GPU seconds consumed during actual computation, and costs drop to zero when no requests are being processed.

The serverless GPU model contrasts sharply with traditional GPU cloud instances, where users reserve GPU servers by the hour or month regardless of utilization. With reserved instances, a GPU sitting idle at 3 AM costs the same as one running at full capacity during peak hours. Serverless GPU eliminates this waste by scaling resources precisely to match demand, including scaling to zero during periods of no traffic.

Key features of serverless GPU platforms include automatic scaling, pay-per-compute billing, scale-to-zero capability, and managed infrastructure. When a request arrives and no instances are running, the platform performs a cold start to provision resources. Subsequent requests route to warm instances with minimal latency. When traffic subsides, the platform gradually scales down and eventually deallocates all resources.

The primary technical challenge for serverless GPU is cold start latency. Because GPU provisioning involves allocating hardware, loading container images, and transferring model weights into GPU memory, cold starts can take anywhere from seconds to minutes depending on the platform. Cumulus has engineered cold starts down to 12.5 seconds, making serverless GPU practical for a much wider range of production workloads.

Serverless GPU is ideal for variable or unpredictable workloads, development environments, batch processing, and teams that want to minimize infrastructure management overhead. It is less suitable for workloads requiring sustained, constant GPU utilization where reserved instances may offer better cost efficiency.